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Fri Dec 9, 2011, 01:22 PM

 

Historical note: Does anyone remember the original "Castle Wolfenstein" on the Apple II?

As far as I know, it was the first game to use voice simulation. A buddy of mine worked on it. The way they did it was to use the cassette port (remember cassette tapes? This is a song about cassette tapes.) and pipe in speech. They digitized it and just threw it back at the speaker. The sound sucked, but so did cassette storage.

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Reply Historical note: Does anyone remember the original "Castle Wolfenstein" on the Apple II? (Original post)
HopeHoops Dec 2011 OP
foo_bar Dec 2011 #1
HopeHoops Dec 2011 #3
Systematic Chaos Dec 2011 #2
uriel1972 Dec 2011 #4
MrSlayer Dec 2011 #5
HopeHoops Dec 2011 #6
Ter Dec 2011 #7
HopeHoops Dec 2011 #8
Gore1FL Feb 2012 #9

Response to HopeHoops (Original post)

Fri Dec 9, 2011, 04:48 PM

1. I remember wondering why the nazis had so many chests filled with Liebfraumilch

I think it prefigured Grand Theft Auto, or at least it's the first video game I remember where the goal was to hold people up at gunpoint and steal all their Lebkuchen or whatever.

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Response to foo_bar (Reply #1)

Sun Dec 11, 2011, 11:29 AM

3. I'll have to ask my buddy about the Liebfraumilch chests.

 

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Response to HopeHoops (Original post)

Sun Dec 11, 2011, 03:59 AM

2. I played that on our school Apple II's in junior high.

The speech was even worse than limited amount of speech which had been implemented in arcade games up to that point.

But Wolfenstein was a hell of a game for its day.

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Response to HopeHoops (Original post)

Sun Dec 11, 2011, 09:14 PM

4. My teacher parents would borrow their high schools Apple II for a week or two in the holiday's

I think the most we got to play was Lemonade.

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Response to HopeHoops (Original post)

Wed Dec 21, 2011, 03:05 AM

5. I played it on my Commodore 64.

 

Beyond was better than the original. You get to kill Hitler.

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Response to MrSlayer (Reply #5)

Wed Dec 21, 2011, 10:01 AM

6. C=64 also had the most killer sound chip available.

 

The Apple II relied on clicking the speaker to make sounds. The C=64 had a 4-wave sound chip with a shitload of functions. I wrote an assembly language program to map the entire chip onto the keyboard. It took a while to get used to playing it, but it was one hell of a synthesizer!

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Response to HopeHoops (Original post)

Sat Dec 31, 2011, 02:49 AM

7. Berzerk was the first game I heard that used digitized speech

 

"Chicken! Fight like a robot!"

That was around 1981. Probably slightly before Castle Wolfenstein.

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Response to Ter (Reply #7)

Sat Dec 31, 2011, 09:27 AM

8. "INTRUDER ALERT! INTRUDER ALERT! THE ENTRUDER MUST NOT ESCAPE!"

 

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Response to HopeHoops (Original post)

Sun Feb 19, 2012, 09:57 PM

9. Schweinhund!

I liked that game.

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