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Gun Control & RKBA
In reply to the discussion: Violent Video Games: First Person Murder Simulators [View all]Atypical Liberal
(5,412 posts)18. Does what actually happen?
Does that actually happen?
What? Violence in video games with knives, arrows, and hands and feet? Yes. Even in Call of Duty under discussion you can "knife" opposing players. There are medieval-themed first-person games where you can hack, bludgeon and shoot your opponents, also.
I still find the thought of actual violence repugnant, and can't even stomach watching all that torture/cruelty-porn they put in movie theaters.
So what would you think about a video game that had the same level of realism of violence as the torture/cruelty-porn that is in movies like Saw, Hostel, etc.?
Chances are, people who are disturbed and into gaming would simply be disturbed and into something else that we could point at if video games suddenly ceased to exist.
As I said before, I suspect it is a bell curve distribution. Right now, only people on the fringe of the curve - the disturbed - are likely to be harmed by video games. But as the realism improves, more and more people may be effected. On the opposite side of the curve are the few who will never be effected.
Anyway, like I said, it's a known fact that humans can become desensitized to stimuli. The more closely simulation comes to reality the more you are likely to have problems.
What? Violence in video games with knives, arrows, and hands and feet? Yes. Even in Call of Duty under discussion you can "knife" opposing players. There are medieval-themed first-person games where you can hack, bludgeon and shoot your opponents, also.
I still find the thought of actual violence repugnant, and can't even stomach watching all that torture/cruelty-porn they put in movie theaters.
So what would you think about a video game that had the same level of realism of violence as the torture/cruelty-porn that is in movies like Saw, Hostel, etc.?
Chances are, people who are disturbed and into gaming would simply be disturbed and into something else that we could point at if video games suddenly ceased to exist.
As I said before, I suspect it is a bell curve distribution. Right now, only people on the fringe of the curve - the disturbed - are likely to be harmed by video games. But as the realism improves, more and more people may be effected. On the opposite side of the curve are the few who will never be effected.
Anyway, like I said, it's a known fact that humans can become desensitized to stimuli. The more closely simulation comes to reality the more you are likely to have problems.
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everyone has to lose a right because of the actions of a VERY few? Doesn't seem very American to me.
trouble.smith
Dec 2012
#2
I don't think the ultra realism matters. Think it's the subject matter that is most important.
rDigital
Dec 2012
#9
Please, explain to me how this OP meets the SoP for this group. Thanks.
Tuesday Afternoon
Dec 2012
#23
Not really. If even one person could be saved, it's worth banning Violent Media. nt
rDigital
Dec 2012
#33
The statistical correlation shows that violence goes down as video game playing goes up.
Exultant Democracy
Dec 2012
#34