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Bosonic

(3,746 posts)
Tue Mar 25, 2014, 08:18 PM Mar 2014

Facebook to buy virtual reality goggles maker for $2 billion

Source: Reuters

Facebook Inc will acquire two-year-old Oculus VR Inc, a maker of virtual-reality glasses for gaming, for $2 billion (1 billion pounds), buying its way into the fast-growing wearable devices arena with its first-ever hardware deal.

The acquisition, which comes hot on the heels of its $19 billion deal for messaging service WhatsApp, marks a big bet by Facebook to anticipate the next shift in an evolving technology industry, at a time when consumers are increasingly abandoning their PCs for smartphones.

The world's largest social network was deemed late to recognize the shift to mobile devices and the company's revenue has only recently begun to recover from the late start.

Many in the industry believe that wearable devices could represent the next big platform shift. Google Inc has been testing Google Glass, a stamp sized electronic screen mounted to a pair of eyeglasses for several years. Last week, it introduced an effort to develop computerized wristwatches.

Read more: http://uk.reuters.com/article/2014/03/25/uk-facebook-acquisition-idUKBREA2O1X120140325



49 replies = new reply since forum marked as read
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Facebook to buy virtual reality goggles maker for $2 billion (Original Post) Bosonic Mar 2014 OP
That looks ridiculous Auggie Mar 2014 #1
It's the devkit prototype. vdogg Mar 2014 #16
I thought the same of first generation mice... LanternWaste Mar 2014 #42
That looks like it'll catch on BeyondGeography Mar 2014 #2
The porn industry will love it Auggie Mar 2014 #10
Those of us who are gamers have been following this product since it hit kickstarter. phleshdef Mar 2014 #18
It will be great for flight sim Hassin Bin Sober Mar 2014 #22
Its already great for a lot of existing games. phleshdef Mar 2014 #23
Are there wearable sets out now? Hassin Bin Sober Mar 2014 #24
You could buy the Oculus "Developers" headset by contributing to the kickstarter. phleshdef Mar 2014 #27
I am through being an early adopter with phones and TVs and other technology. Hassin Bin Sober Mar 2014 #29
Yea, it needs to be affordable and well reviewed before I buy anything. phleshdef Mar 2014 #30
Always considered facebook to be a virtual reality seabeckind Mar 2014 #3
I'm wearing those right now. onehandle Mar 2014 #4
Real reality is enough for me lovemydog Mar 2014 #5
Watch the technology go the way of the Betamax..... Spitfire of ATJ Mar 2014 #6
Major game developers have already began working to support this product. phleshdef Mar 2014 #19
People don't like wearing crap like this.... Spitfire of ATJ Mar 2014 #20
Thats a basesless assumption. phleshdef Mar 2014 #21
They need to make it like a feather.... Spitfire of ATJ Mar 2014 #31
The most recent prototype weighs less than a pound. phleshdef Mar 2014 #33
What would be funny though is if the actual tech they bought doesn't become the standard.... Spitfire of ATJ Mar 2014 #34
Honestly, these products should be like computer monitors and HD tvs. phleshdef Mar 2014 #36
Facebook is banking 2 billion that THIS is to be the standard. Spitfire of ATJ Mar 2014 #38
Yea but thats not a far fetched bet if you understand the technology's nature. phleshdef Mar 2014 #40
For all we know polygon mapping could become obsolete. Spitfire of ATJ Mar 2014 #41
I know a world of Warcraft addict I could TOTALY see wearing this during his "raids"..., Hassin Bin Sober Mar 2014 #28
I've seen people spend a fortune for racing games. Spitfire of ATJ Mar 2014 #32
Unlike Bluetooth ear-buds, and wrap-around voice-mics? LanternWaste Mar 2014 #43
Add some suspenders and you have a yuppie asshole costume. Spitfire of ATJ Mar 2014 #46
Well, they were. I've seen at least one major developer (Minecraft) pull out because of this. Hosnon Mar 2014 #25
That won't last long. Its just knee jerk bullshit. phleshdef Mar 2014 #26
Perhaps, perhaps not. It's not like there won't be competing devices soon. Hosnon Mar 2014 #35
Yea, I believe thats why this partnership is good for them. phleshdef Mar 2014 #37
They are WAY beyond Kickstarter money. Hosnon Mar 2014 #48
Sony CEOs spend that much on hookers and blow in a year. phleshdef Mar 2014 #49
All the rubes who funded their Kickstarter Newsjock Mar 2014 #7
Creator of Minecraft weighs in: "Facebook creeps me out" Ash_F Mar 2014 #8
I suddenly appreciate Minecraft even more They_Live Mar 2014 #17
Combine this with their last purchase. al_liberal Mar 2014 #9
How precisely does two investment made by one company necessarily lead to a tech-bubble burst? LanternWaste Mar 2014 #44
Overpayment perhaps? al_liberal Mar 2014 #45
I still can't comprehend getting rid of my desktop, especially for a phone. arcane1 Mar 2014 #11
When is the next tech bubble burst? davidpdx Mar 2014 #12
Ohhhhh like this? penultimate Mar 2014 #13
Oculus Rift is the real deal Adrahil Mar 2014 #14
Watch Brainstorm Politicalboi Mar 2014 #15
VR Goggles? How 90s! Retrograde Mar 2014 #39
"Facebook executive John Carmack" sofa king Mar 2014 #47

vdogg

(1,384 posts)
16. It's the devkit prototype.
Tue Mar 25, 2014, 10:57 PM
Mar 2014

Not the finished product. Finished product scheduled to be released end of this year or early next year. Wish FB hadn't bought them though. Certainly dampened my enthusiasm.

 

LanternWaste

(37,748 posts)
42. I thought the same of first generation mice...
Wed Mar 26, 2014, 04:33 PM
Mar 2014

I thought the same of first generation mice... however, we may certainly rest assured that trendy format eventually catches up to function.

BeyondGeography

(39,370 posts)
2. That looks like it'll catch on
Tue Mar 25, 2014, 08:22 PM
Mar 2014


Actually, the earpiece/human voice interaction thingy in the movie "Her" was a pretty convincing view of the future. Not sure about glasses.
 

phleshdef

(11,936 posts)
18. Those of us who are gamers have been following this product since it hit kickstarter.
Wed Mar 26, 2014, 11:47 AM
Mar 2014

And yes not only will it catch on, it already has. Major game developers already began creating support for it during its kickstarter phase. People are already playing games with the developers version of the product. Sony has already began working on a competing device.

 

phleshdef

(11,936 posts)
23. Its already great for a lot of existing games.
Wed Mar 26, 2014, 12:17 PM
Mar 2014

Do some youtube searches. Developers already have it working with big titles like Skyrim. It does real time head tracking. You move your head in real life, your head moves in the game.

Hassin Bin Sober

(26,326 posts)
24. Are there wearable sets out now?
Wed Mar 26, 2014, 12:22 PM
Mar 2014

I've seen the "track ir" system for fsx but I think that tracks (eye?) movement and just pans the view on the screen.

I've been playing with the out-of-the-box Microsoft flight simulator lately. I haven't paid for any upgrades or anything like that but some of the upgrades do look fun.

 

phleshdef

(11,936 posts)
27. You could buy the Oculus "Developers" headset by contributing to the kickstarter.
Wed Mar 26, 2014, 12:29 PM
Mar 2014

I think that's all over now though.

Hassin Bin Sober

(26,326 posts)
29. I am through being an early adopter with phones and TVs and other technology.
Wed Mar 26, 2014, 12:34 PM
Mar 2014

Somebody finally did me a favor and stole my thousand dollar GPS system I had sliding around on my dashboard for years.

It looks like fun but I'm going to wait until the prices come down LOL

 

phleshdef

(11,936 posts)
30. Yea, it needs to be affordable and well reviewed before I buy anything.
Wed Mar 26, 2014, 12:35 PM
Mar 2014

But I'm definitely buying something, lol.

 

Spitfire of ATJ

(32,723 posts)
6. Watch the technology go the way of the Betamax.....
Tue Mar 25, 2014, 08:32 PM
Mar 2014

BTW: Why is it the models for these things look like the types that fed in dollars for a panel to slide open?

 

phleshdef

(11,936 posts)
19. Major game developers have already began working to support this product.
Wed Mar 26, 2014, 11:49 AM
Mar 2014

This thing has been the biggest buzz in the gaming community for well over a year now. Its not going "the way of the Betamax". Its the future of gaming.

 

Spitfire of ATJ

(32,723 posts)
20. People don't like wearing crap like this....
Wed Mar 26, 2014, 11:58 AM
Mar 2014

I think the future of gaming is in a projection.

Think: Holodeck.

 

phleshdef

(11,936 posts)
21. Thats a basesless assumption.
Wed Mar 26, 2014, 12:16 PM
Mar 2014

Have you watched videos of this thing in action where people have been trying it out for the first time? I have. Everyone that tries it seems to want one.

Are you a gamer that's been wanting a 3d virtual reality headset with a large resolution and real time head tracking for decades? I am.

We are a long, long ways away from hologram gaming. This will be the bridge. Sony is already working on a competitive product. Are you trying to tell me you have a better feel for what gamers want than Sony? Facebook is spending billions to get in on it. These big companies wouldn't be jumping in if there wasn't something to it. The kickstarter campaign raised 75 million dollars way before this FB deal. Obviously, that should tell you something.

 

Spitfire of ATJ

(32,723 posts)
31. They need to make it like a feather....
Wed Mar 26, 2014, 01:17 PM
Mar 2014

The first time I wore one of these was over 20 years ago back when Dactyl Nightmare was at the arcades.



 

phleshdef

(11,936 posts)
33. The most recent prototype weighs less than a pound.
Wed Mar 26, 2014, 01:21 PM
Mar 2014

Its about 13.4 ounces.

This is much more advanced than anything you've tried at an arcade. That's why its a big deal. Its a VR headset that actually works with 3d, a high resolution, real time head tracking and a consumer affordable cost... and yes, it weighs much less than any of the novelty VR technologies of the past. That's what makes it different. Its not a novelty.

 

Spitfire of ATJ

(32,723 posts)
34. What would be funny though is if the actual tech they bought doesn't become the standard....
Wed Mar 26, 2014, 01:36 PM
Mar 2014

Like I said, it could become the Betamax version.

 

phleshdef

(11,936 posts)
36. Honestly, these products should be like computer monitors and HD tvs.
Wed Mar 26, 2014, 01:56 PM
Mar 2014

They all should pretty much follow the same baseline standard for the way they function and have their own proprietary features on top of that. So, that way, developers shouldn't have to go to a lot of lengths to support the various companies' products. I figure that's the way its gonna go.

 

phleshdef

(11,936 posts)
40. Yea but thats not a far fetched bet if you understand the technology's nature.
Wed Mar 26, 2014, 03:00 PM
Mar 2014

Stereo 3d will be standard for every device, no matter who makes it.

1080p or higher resolution will likely be the standard, no matter who makes it (resolution is kind've irrelevant considering monitors and HDTVs already exist supporting different resolutions, and games, consoles and PCs already work under the assumption of supporting different resolutions).

Usage of HDMI and USB cables are already standard interfaces for display devices and external devices. So no issues there.

The only thing I can see having variation between the products would be the quality of the head tracking. That's where the competition is going to be, to see who can make the head tracking work the smoothest. But even then, as far as video game development goes, head tracking is the same as "looking with your mouse" or "looking with a joystick". So theres no big secret as to how head tracking fundamentally works. The real challenge is interpreting the head tracking data and sending the responsive images back to the device fast enough that it doesn't cause motion blur (which in this case could actually make you feel like throwing up).

Those are pretty much all the areas that a device like this is concerned with though. Again, its kinda like, Facebook decides they are going to start manufacturing TVs, you really think it would be all that different than other TVs as far as what it will work with? Probably not.

Hassin Bin Sober

(26,326 posts)
28. I know a world of Warcraft addict I could TOTALY see wearing this during his "raids"...,
Wed Mar 26, 2014, 12:30 PM
Mar 2014

.... and conference hookups they do. I think the guy spent 4 grand on his computer.

 

LanternWaste

(37,748 posts)
43. Unlike Bluetooth ear-buds, and wrap-around voice-mics?
Wed Mar 26, 2014, 04:35 PM
Mar 2014

"People don't like wearing crap like this..."

Unlike Bluetooth ear-buds, and wrap-around voice-mics?

Hosnon

(7,800 posts)
25. Well, they were. I've seen at least one major developer (Minecraft) pull out because of this.
Wed Mar 26, 2014, 12:23 PM
Mar 2014

And reddit is swarming with developers who are jumping ship.

 

phleshdef

(11,936 posts)
26. That won't last long. Its just knee jerk bullshit.
Wed Mar 26, 2014, 12:27 PM
Mar 2014

The fact of the matter is, all of these VR headset products... the Oculus, the one that Sony is working one, should mostly function like computer monitors or television sets... in that, you hook them in, they all have a baseline standard way that they work and any game that supports a VR headset should work with all of them. I'm sure there will be competing approaches at first, but it will settle down to one standard and it really won't matter which product developers prefer.

Hosnon

(7,800 posts)
35. Perhaps, perhaps not. It's not like there won't be competing devices soon.
Wed Mar 26, 2014, 01:56 PM
Mar 2014

For Oculus' sake, they better get it to market fast so they can get as much market share as possible (to leverage).

 

phleshdef

(11,936 posts)
37. Yea, I believe thats why this partnership is good for them.
Wed Mar 26, 2014, 01:58 PM
Mar 2014

They are like, 5 guys, who are going to end up trying to compete with Sony, on kickstarter money.

Hosnon

(7,800 posts)
48. They are WAY beyond Kickstarter money.
Wed Mar 26, 2014, 09:46 PM
Mar 2014

They procured something like $90 million from venture capitalists prior to this deal

 

phleshdef

(11,936 posts)
49. Sony CEOs spend that much on hookers and blow in a year.
Wed Mar 26, 2014, 09:53 PM
Mar 2014

I'm joking, but probably not far from the truth.

Ash_F

(5,861 posts)
8. Creator of Minecraft weighs in: "Facebook creeps me out"
Tue Mar 25, 2014, 08:34 PM
Mar 2014
https://twitter.com/notch/status/448586381565390848

"We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out."

al_liberal

(420 posts)
9. Combine this with their last purchase.
Tue Mar 25, 2014, 08:41 PM
Mar 2014

And one can only surmise that the newest tech bubble is about to burst.

19 billion here, 2 billion there, who cares? It's all funny money anyway.

Just like counterfeit money, the only person that is going to lose out is the last one that holds the bill.

 

LanternWaste

(37,748 posts)
44. How precisely does two investment made by one company necessarily lead to a tech-bubble burst?
Wed Mar 26, 2014, 04:37 PM
Mar 2014

How precisely does two investment made by one company necessarily lead to a tech-bubble burst?

al_liberal

(420 posts)
45. Overpayment perhaps?
Wed Mar 26, 2014, 05:06 PM
Mar 2014

Or did you miss the King Digital IPO today?

And I believe you meant "two investmentS"

 

arcane1

(38,613 posts)
11. I still can't comprehend getting rid of my desktop, especially for a phone.
Tue Mar 25, 2014, 08:54 PM
Mar 2014

I suppose it all depends on what purposes one's technology serves.

davidpdx

(22,000 posts)
12. When is the next tech bubble burst?
Tue Mar 25, 2014, 09:01 PM
Mar 2014

These companies have been buying up smaller firms like the arms race during the cold war.

sofa king

(10,857 posts)
47. "Facebook executive John Carmack"
Wed Mar 26, 2014, 07:05 PM
Mar 2014

That's right, lovers of Doom, Quake, and Wolfenstein.

John Carmack left id Software only last year to become CTO of Oculus.

That same year he also wound down the operations of Armadillo Aerospace.

So today, Carmack the Magician is no longer the greatest game engine designer, no longer a rocketeer. Today, he is simply another Facebook executive.

How in the hell did this happen?

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