Return of the Space Bats | John Michael Greer
Jan. 22, 2014 (Archdruid Report) -- "Some 17 notable empires rose in the Middle Period of Earth. These were the Afternoon Cultures. All but one are unimportant to this narrative, and there is little need to speak of them save to say that none of them lasted for less than a millennium, none for more than 10; that each extracted such secrets and obtained such comforts as its nature (and the nature of the Universe) enabled it to find; and that each fell back from the Universe in confusion, dwindled, and died.
The last of them left its name written in the stars, but no-one who came later could read it. More important, perhaps, it built enduringly despite its failing strength -- leaving certain technologies that, for good or ill, retained their properties of operation for well over a thousand years. And more important still, it was the last of the Afternoon Cultures, and was followed by evening, and by Viriconium.
Those are the opening lines of The Pastel City by M. John Harrison, one of the fixtures of my arguably misspent youth. I pulled it down from my shelf of old paperbacks the other day, for the first time in years, and spent part of an evening rereading it. There were several reasons for that. Partly it was a fit of nostalgia; partly, Ive finished all but the last minor edits on Stars Reach, my post-peak oil SF novel, preparatory to placing it with a publisher, and was thinking back on some of the other fictional explorations of the coming deindustrial future Ive read; partly -- well, theres a practical reason, but well get to that a little later on in this post.
There were any number of books like it back in the day, mass-market SF paperbacks with gaudy covers ringing variations on a handful of familiar themes. You could almost describe The Pastel City as an example of what used to be called the sword and sorcery genre, one of the standard modes of 1970s fantasy, except that there isnt any sorcery. The weird powers and monstrous enemies against which tegeus-Cromis the swordsman and his motley allies do battle are surviving relics of advanced technology, and the deserts of rust and the windblown ruins through which they pursue their fairly standard heroic quest are the remnants of an industrial society a millennium dead. In a real sense, it belongs to a genre of its own, which I suppose ought to be called postindustrial fantasy.
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